Read the notation
In (a,b), the first number turns the top and the second turns the bottom in 30-degree units. The / symbol turns the slice by 180 degrees.
(a,b) /A beginner roadmap for Square-1: restore cube shape, orient and place both layers, then recognize parity.

A wide corner equals two units and a narrow edge equals one. Never perform / when the slice is blocked.
In (a,b), the first number turns the top and the second turns the bottom in 30-degree units. The / symbol turns the slice by 180 degrees.
(a,b) /Group narrow edges and wide corners until each layer alternates four corners with four edges.
Create a single-colored top and bottom face, even if the corners are not yet in their correct side positions.
Move every top-color edge to the top and every bottom-color edge to the bottom.
Cycle pieces in groups, first the corners and then the edges, preserving cube shape between sequences.
If only two edges remain swapped, you have a legal Square-1 parity case. Use the parity algorithm that matches the visible case.